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  • Age:
  • 59
  • Ethnicity:
  • Estonian
  • What is my Sign of the zodiac:
  • Aquarius
  • What is my favourite drink:
  • Mulled wine
  • In my spare time I love:
  • Mountain climbing


To the left of the main stairs that you use to get to the first floor, there is a small storage room with Sokolov's health elixir in it. To the right there is another, separate staircase that le up to the second, and the third floor.


When you return to the Hounds Pitknow that this is the last time you will see this place in a "peaceful" setting. Use that to your advantage and take everything that's not nailed down, and to collect the rewards from all your work. Completing the following tasks in Lady Boyle's Last Party and in this interlude will earn you three extra runes not tallied in the mission stats. Remember that you need not have killed Shaw -- a sleep dart will make it so he "looks" dead, and preserve your effort for Clean Hands. Spare all three Boyle sisters and deliver your targeted sister to Lord Brisby will net you a rune from one of the surviving Boyles.

The note at the entrance of the Hounds Pit will notify you of the delivery. Speak to Callista in the tavern, who asks you to locate Emily. You will find her in one of a few areas: in Corvo's room near the door to the stairs leading to the rooftop of the distilleryat the base of Emily's tower where you met Pendleton earlier when kidnapping Sokolovnear the Abandoned Apartments entrance.

Dark Vision will assist you immensely here.

Once you find Emily, she will give you a rune and head back to studying. The path to Dunwall Tower is the same as in the prologue, except you will need to ascend the waterlock by jumping and Blinking upwards. There are only enemies who can detect you at the very top of the waterlock which is unlocked for some reasonso get up there as best you can without being detected.

At the very top, bypass the Wall of Light by de-powering it, or ignoring it completely and going under the bridge where the Tallboy is to sneak across the dry moat.

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Note that if you clear the bridge and waterlock of patrolling guards the Tallboy you can leave aloneyou enjoy a very easy escape afterward. There are a lot of enemies in the section just past the bridge over the dry moat. If greed overcomes your prudence when you spot the rune marker on your HUDyou will probably be spotted by the second Tallboy or the Watchtower and get blasted to bits.

Instead, sneak Blink or Possess past the front gate by slipping down a side path to the right side. You can also choose to Blink atop the supports and use the battlements on the keep's outerwall as Blink-to platforms to reach that path. At the bottom of the gully, there is a breach in the wall you can exploit and enter the Keep's front yard.

Note that the Heart shows a second rune in the first section of Return to the Tower. However, you cannot get to it directly without exiting the area and completing other tasks first. Follow the instructions under "Rune 4" below. You first need to make your way into the mansion and to the second floor room adjacent to the Regent's chamber, then exit again to get to an otherwise inaccessible back area of the Dunwall Tower exterior. Choke out or kill all the guards patrolling on the wall, then find a means to Blink Corvo onto the Watchtower to disable it.


With the Watchtower de-activated, you have a spot from which you may observe the grounds below; few enemies look up at the Watchtower's top so you are mostly safe from detection. Enter the castle keep via the front door possible, but only after you destroy or choke out all the people there or by the air-vent above the moat. There is also an entry via the sewer, but you will need to talk to the fat maintenance person on the keep's side the side opposite the watchtower and the defensive wall.

Once inside, the broacast station is the door to the "right" of the big stairs; get to the top of the stairs and turn right and follow the path to the "keep out door".

De-power the arc pylon and climb the stairs to the station's top. Speak to the propaganda officer for a different way to bring down the Lord Regent peacefully. If you don't want to bring about a Low Chaos ending, or simply are going for High Chaosyou can kill the propagandist after you speak to him.

Note that completing this "side mission" will negate Clean Handsas it requires you to kill your target without exception. Be warned too that the wolfhound nearby will also be a problem.

The torturer cannot be stunned its possible if you pick the rune first, but no benefit happens or put to sleep; he is using Outsider magic to pull you close to whack you. On the Outsider Shrine in the torturer's chamber. If you don't intend to kill the torturer, you can sneak in after sleep darting the hound killing it alerts the NPCgrab the rune and leave.

In the wide open hallways, the chandeliers in the hall are safe spots to Blink to and hide; beware of Overseers with Wolfhounds. The Lord Regent's safe for the Low Chaos rating is in his quarters, just past the short hall from the broadcast tower. If you have a low chaos rating from the mission, you will also find Burrows here. There is more of the second floor to loot and explore if you wish. Blueprints are in General Tobias' office, and there is a charm to be claimed in a secret room Jessamine used herself.

If none of this interests you, you can take the Lord Regent's recording and play it in the broadcast tower, or simply find Burrows and kill him, The torturer dishonored leave. The roof of the palace is accessible through a narrow flight of stairs by the music room the room on the second floor with the piano. Chances are you will not come to this area unless you were killing everyone in the mission; Hiram Burrows only retreats to his "panic room" on the roof if Corvo was a mass murderer at Lady Boyle 's masquerade.

The roof has an alarmfour patrolling guards, and two more units in the Panic Room on Low Chaos. The guards outside the panic room are easily choked out; the Tallboy and the Overseer Organist are the units inside the panic room. Save the game before going in in case you cause an alert by accident. This room has nothing of value except the rune and if you had taken care of Burrows by pistol or propagandayou will simply want to leave.

Meet Sam back at the bottom of the waterlock to end your mission. Dishonored Wiki Guide. Last Edited: 4 Nov am. You assassinated the Lord RegentHiram Burrows. Collect Your Bonus Runes Completing the following tasks in Lady Boyle's Last Party and in this interlude will earn you three extra runes not tallied in the mission stats.

Bone Charm 1 of 2 In the waterlock, there is a charm in one of the side ducts. You can get to it using the Blink 2 power you need the extended horizontal range and using the platforms on the sides to get to it. Rune 1 of 4 The bunkhouse on the side of the main entrance has a rune, but its front door is covered by an Watchtower turret. Deactivate the tower first, and then take your time sneaking in when the Tallboy moves; otherwise, do a re-program and wipe the field clean. The rune is under one of the bunks inside.

Political Suicide.

You brought about the Lord Regent's fall from grace by broadcasting his crimes. Rune 2 of 4 On the Outsider Shrine in the torturer's chamber. Outsider Shrine Like flavor in Prego spaghetti sauce, "it's in there". See above. Blueprints Small Scale Combustion Refinement.

In General Tobias' office. If you turned off HUD notifications, Tobias' office is one of the rooms next to the Wall of Light near the Lord Regent's private quarters the one with the safe.

The plans are on Tobias' desk. Rune 3 of 4 In the Lord Regent's bedroom. Check the footchest. Bone Charm 2 of 2 On the keep's second floor, there is a fireplace in the corner with a brass candle fitting. Turn the fitting to reveal a secret chamber where Jessamine recorded a message for Emily.

That secret room has a charm atop the bureau wardrobe. Sokolov Painting 1 of 1 In the music room the second floor corner room with the pianothere's a portrait painting by Sokolov. Use Dark Vision to highlight your target.

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Rune 4 of 4 On the castle's second floor, there is a piano in a corner room with the level's only Sokolov painting; a corridor le out from the piano room to the rooftop. Take the stairs and exit back to " Dunwall Exterior - Rooftop".

The rune will be in the Lord Regent's "safe room" or panic room on the roof. Evade or destroy the Tallboy in the safe room, as well as the Overseer organist, and claim the rune in the map room. Was this guide helpful? YES NO. In This Wiki Guide.

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Hop off the boat and swim through the open door.


Video Series Zero Punctuation.


After you have infiltrated the tower, you will find that you have several options for killing the Lord Regent.


Wait outside the door at the far end of the hallway and wait for the guard inside to turn away before going inside and choking him out.